Warioware: Get it Together! Review

Warioware: Get it Together! Review

Warioware is consistently the most creative and innovative series made by Nintendo. However, innovation and creativity don’t always make a great game. Despite this, the Warioware series always feels fresh

Warioware: Get it Together is the same microgame fun that the series is known for. However, this game adds a new layer by having a variety of playable characters the player can use to complete the microgames. This gives the game insane replayability.

Warioware: Get it Together has 222 microgames and 20 unique characters that create 4440 unique experiences. This is of course a little complicated, as a good portion of characters are incredibly similar. The difference between characters typically comes down to what direction they shoot a projectile, and how they move.

A Flawed Concept

The character concept is half-baked. Spitz and Dribble, Mike, and Red are all the same except for what direction they shoot their projectile. However, the creators did make really unique characters in Pyoro, 9-Volt, and Penny. Some characters make you think of the microgames in totally different ways.

The problem is that some of the characters completely break a good portion of the games. Orbulon and 5-Volt are leaps and bounds above most of the characters. However, Lulu, 9-Volt, and Kat/Ana are way worse than others.

The difference in abilities between characters is known by the creators, as in the Play-o-pedia it lists which characters are best at what games. Despite this, Kat and Ana as well as Lulu feel like they were not thought through. If some of the characters make the game a joke, and some of the characters are frustrating then it might be a design flaw.

Charming and Oddly Capitivating

Warioware games have always been weird, and this came follows suit. The microgames are overall pretty solid, but with a volume like this, some are going to fall short. However, the games come by so quickly that it doesn’t make the experience poor. Every game has a trick and figuring out how to consistently win each game is rewarding.

The gameplay loop of going into each microgame gauntlet still holds up since the original’s release in 2003. The game still felt fresh after beating the campaign, and I felt the need to go back and knock out the achievement of reaching 46 games completed on each gauntlet.

The game is fun. Warioware isn’t deep or intellectual. However, sometimes a game that is unpretentious is what you need. Warioware is a game about farts, and that is fine.

In Conclusion

The game is just really fun. I can’t think of a game this year that had me as engaged, like this one. Sitting in bed playing this game grinding out achievements almost became a nightly routine. However, I always left the game wanting more.

8.7

Creativity is on full display but also rewarding in its challenge. Not an intellectual game, but that is what makes it great!